Today we had a lecture with some examples of animation and a brief overview of After Effects. Everything was informative and there was some good information, the lecture itself isn’t what I’m worried about.
What I am worried about is that we were told that the animation needs to be ‘abstract’ and that we shouldn’t attempt to animate humanlike characters. All of the work I have done so far includes stylised human characters and I’m not sure whether I should start over. I deliberately picked this idea because it would be difficult and it is the sort of animation that I personally like to watch.
I will probably still upload the photos of my work so far regardless of my decision.
I’ve just discovered this blog belonging to animator Andreas Deja who has been involved in some massive titles and is deeply rooted in the industry. There are some fascinating insights into the world of animation. I have particularly enjoyed flicking through the sketches and seeing how some very well known characters came to life. There is a great section about King Louie from The Jungle Book.
Just to keep you guys up to speed. This is ‘Exchange’. I’ve done some research now and I’ve found out that the track is by the popular group Massive Attack, from their album Mezzanine. Still thinking on my three words to theme the animation around, but I’ve got some ideas of the sort of thing I want to do and I’ll post some of my animation-based influences up soon.
Tomorrow I will be briefed on my next module. Print to Pixel. I’ve been given a piece of music titled ‘Exchange’ to work with and this will be the basis for the animation. It can be no longer than 30 seconds and no shorter than 20 (though I intend to make full use of the 30 seconds) and the animation must be relevant to the way the piece of music makes me feel.
I’ve literally only just listened to Exchange so I will give it a few more listens before I begin taking notes. Animation is something I’ve wanted to learn for years and am very enthusiastic about so this module should be a lot of fun, but also challenging (I’ve tried to animate in the past, I used flash and I sucked bigtime).
Wish me luck.
My zine is finished and my hand-in is today, I have found this the most exciting and challenging project I have done to date and although there are things I would do differently next time around, I am really proud of what I’ve produced and think that if I can just iron out a few creases, so to speak, I’ve got a pretty good, solid piece of work and have developed skills I’m enthusiastic about using again.
I do plan on making more zines as I feel it is a platform I had never considered before which really suits the way I work. My work has never been ‘polished’ or ‘perfect’ but a lot of people have told me this is what they like about it and zines are an embodiment of handmade, DIY ethics.
Keep an eye on this blog, because I will be using it from now on to showcase the work I am producing in future projects, both personal and for university.
I am over half way through the inside content of my zine. My goal is to produce the rest of the pages today and then I will have the week to focus on copying, covers and possibly some nice little extras.
I have photos to upload of what I’ve been doing. Those will be up later today.
I found the series because, quite backwardly, I and some close friends played the xbox 360 game Deadly Premonition (A controversial title with a solid base of hardcore fans and also people in their legions who despise it and write it off as the worst game ever) which is quite obviously based on the series. The creator of the game, Swery, credits Twin Peaks as a huge influence.
To the point; I find that it quite subtly but also firmly communicates a strangeness which I find to be quite similar to dreams or daydreams. The settings are realistic, the people are realistic but there is an overlying streak of eccentric absurdity. This may not seem surprising when I tell you it was part-written by David Lynch (Eraserhead, Dune (film), Wild at Heart) whose work has a tendency to be quirky to say the least.
Twin Peaks achieves this by using very slightly unrealistic plot and dialogue devices, sometimes humorous and sometimes unsettling. I am only on episode four and I am bracing myself for some more blatantly abstract or bold examples of what I’m talking about.
I may not have made it clear so far that I am really enjoying the series and that I am part of Deadly Premonition’s enthusiastic fanbase.
I’d recommend it to anyone who is interested in unconventional television drama, it’s very engaging.
I went home for a couple of days and a family friend (artist Jackie Terrett, check out her work, it’s good) had left some books for me as she sometimes does. Among them was Adventures With Impossible Figures written by Bruno Ernst. I instantly twigged that this would fit in really well with my zine’s theme and rifled through it drawing inspiration from the shapes and forms included. Some of the impossible shapes and other motifs in my zine are inspired by this book.
This gave me a really great overview of the process of creating a zine from start to finish with a wide range of possibilities. For my first zine, I really want to embrace where zines came from so I think I am going to use the photocopying method, though I’d like to maybe have a couple of pages in colour or an insert of some kind to make it feel a bit more special. Something I’ve considered is an A4 size colour poster (possibly two-sided) loosely glued (and so easily removable) onto the inside back cover of the zine. This will be dependant on me having time to produce it and I won’t sacrifice time which the zine requires to adding extras.